In 2016 Fidel: Dungeon Rescue featured in the October Humble Monthly Bundle as one of the “Humble Originals” developed by Daniel Benmergui. The steam release is this project rewritten, now with much more content. Art is by Jeremias Babini, and music by Hernán Rozenwasser.
Daniel Benmergui provided me with a pre-release review key so I got to play a little early.
Fidel: Dungeon Rescue is a strategy/puzzle dungeon crawler in which you play a dog called Fidel who is attempting to get through the dungeon to rescue your human. There are 16 levels and each one has a different type of monster and different concepts. In order to survive, Fidel has to find the most efficient path. He cannot go back across his own trail and must try to get to the end whilst gaining as much experience and coins as possible so that later levels are easier, but with limited health and a lot of monsters in the way this can be a real challenge. Some monsters have different tactics that you need to get around them, for example the man-eating plants which need to have their flowers killed first, forcing the main plant to close so it can be killed or the three-headed turtles which can be attacked without taking damage from the tail. There is a reasonable range of opponents, with each level being quite different to the last. There are also buttons and switches, traps and walls to navigate.
You can take your time to try and find the most efficient strategical path to the exit and if you make a minor mistake you can go backwards and try again. If you die however, you have a very brief window before your ghost catches up with you to make it to the exit. Failure results in starting from the entire beginning, giving it that roguelike quality. As you progress through the level, you can unlock useable items (with coins you pick up) and level up, giving you more health – but nothing persists through death.
It’s a quick game. You can play for a few minutes, die and put it down. Playing it in short bursts was the most fun for me – perfect considering I’m currently on maternity leave looking after a tiny angry human, so my choice in games lately is definitely more on the side of things that can be picked up and put down very quickly. I’d like to see this on the mobile market – I’d definitely pick this up on the iOS store. The main downside I can see is that some people may not consider it amazing value and depending on how smart you are, this could be a fairly short game and at £5.99 it’s a little more expensive than I expected. There are also no resolution settings; although you can change the size of the window.
Other than that, this is a fun, fast, casual strategy game with decent retro music.